Record X
Small frame, sharp angles, zero wasted motion—built for the players who live in the air.
Record X is a compact car body in Rocket League, one of the smaller silhouettes players can choose when stepping onto the arena. With its angular, low-slung profile and sharp geometric lines, it reads as a purpose-built sprinter—designed for quick flips, tight rotations, and threading through traffic in a way the larger bodies simply can't match.
Introduced during the game's earliest competitive seasons, Record X quickly became a community favorite among players who value agility and a nimble hitbox. It doesn't dominate the field visually the way a Dominus or Paladon does, but in the hands of a skilled driver it turns the arena into a personal racetrack, every boost pad a hairpin and every aerial a controlled dive.
- Type
- Car Body
- Size Class
- Compact
- First Available
- Season 1 (early-game reward track)
- Design Language
- Angular, low-profile, futuristic
- Distribution
- Season rewards, item shop, random drops, trades
- Notable Trait
- Smallest hitbox tier, favored for tight rotations
Lore & Background
In the world of Rocket League, the cars are less about brand heritage and more about the driver's philosophy. Record X embodies the sprinter's creed: keep your center of gravity low, your turning radius tight, and your eyes on the ball. Where a Dominus driver might barrel through a save with brute momentum, a Record X player threads the needle, popping over defenders with a flick of the bumper and repositioning before the opponent even registers the contact.
The community has long treated the compact tier—Record, Record X, Smokey—as the domain of technical players who prefer finesse to force. Record X sits at the intersection of that philosophy and raw aggression. Its angular bodywork gives it a visual edge that reads as fast even when stationary, and its low stance makes aerials feel like controlled drops rather than free-falls. In ranked ladders, spotting a Record X in the opponent's corner often signals a player who has memorized every boost pad in the arena.
Over the years, Record X has cycled through item shop rotations and seasonal reward tracks, remaining a consistent presence in the game's economy. It is never the flashiest drop in a chest, but it is the one a veteran quietly selects and never changes, the way a pianist reaches for the same bench before a recital.
In Their Own Story
The arena lights hum their low electric buzz. You line up in the blue corner, Record X's angular nose pointed at the center circle, and the countdown stutters to zero. The ball drops. Your opponent's Paladon surges forward like a freight train, and you let it—let it commit, let it boost, let it become a target. You flick left, a single tap of the bumper, and the ball skips off your hood in a lazy arc toward the far post. The Paladon overshoots. You're already rotating, boost meter ticking down, and you catch the ball under your chassis with a soft metallic clink. Aerial. The world inverts. You feel the arena's geometry flip beneath you, the goal a dark rectangle growing in the sky. You release. The ball threads the crossbar by a pixel. The crowd-roar of the spectators is just a wash of white noise, and you're already boosting back to midfield, Record X's tiny frame cutting through the air like a dart through wet paper.
Reader's Guide
Record X is the angular little brother of the compact tier. Its bodywork is defined by sharp, faceted panels and a low, wide stance that makes it look like it's perpetually crouching for a sprint. The rear features a pronounced wing element, and the headlights are narrow, aggressive slits that give the car a focused, almost predatory expression. The overall silhouette is boxier and more geometric than a standard Record, with harder edges and less rounded curvature.
In-game, the feel is what sells it. The hitbox is tight, the rotation is snappy, and aerials carry a particular crispness—your car tucks under the ball and pops back up with minimal wobble. Players who switch from a medium body often describe the first five minutes as disorienting, then the next twenty as revelatory. You stop fighting the car and start trusting it.
Record X dropped as part of the original Season 1 reward track, making it one of the earliest bodies a player could earn. It has since rotated through the item shop multiple times and appears in random chest drops. The community nickname that stuck is "the dart"—a reference to how it looks and feels when you chain a quick flip into a boost and vanish from the opponent's peripheral vision. It's not the car you flex with a rare paint, but it's the car you quietly keep in your garage because it makes you feel like you're playing at a different speed than everyone else.
Did You Know?
- Record X belongs to the compact size tier, meaning it shares the smallest hitbox category with bodies like Record and Smokey, giving it the tightest rotation radius in the game.
- It was available as a reward on the original Season 1 track, making it one of the first car bodies a new player could earn through play.
- Because all Rocket League cars share identical physics, the 'speed advantage' players attribute to compact bodies is purely a matter of perceived agility and visual feedback rather than any hidden stat difference.
- Record X's angular, faceted design distinguishes it from the smoother Record body, and the two are often confused by newer players who see them side-by-side in the garage.
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